GOD OF WAR ASCENSION CUTSCENES PSPBeing able to beat downed enemies, toss weakened foes across arenas, air attacks and even a combat arena for players to obtain some much needed practice before jumping into the fray against those same beasts in the actual game. Graphically this game was one of the most impressive considering the hardware it was intended for, and it managed to trump its predecessor God of War: Chains of Olympus (the first PSP title in the series) in scale by a rather large margin. This warrior who has been hellbent on wrath and vengeance just can’t seem to shake the troubles of his mortal life so he endeavors to delve into his past and eventually search for his long lost brother.Įven though this entry was on the PSP, it was Ghost of Sparta that helped push the franchises mechanics forward to what we see today. Taking place after the events of the first game in the series, Ghost of Sparta depicts the story of Kratos’ woes after finally taking Ares’ place on mount Olympus. God of War: Ghost of Sparta was the second game in the franchise to be developed by Ready at Dawn, and the second one to appear on handheld. Sure it gave a glimpse into just how far the Ghost of Sparta was willing to go in order to exact his vengeance, but without the big mythological stars it fought an up-hill battle. GOD OF WAR ASCENSION CUTSCENES SERIESGod of War: Ascension was a solid addition to the series that just failed to live up to the stories laid out beforehand. Team on team combat with random arena events occurring throughout battles was a nice way of blending the single player with competitive play. The introduction of multiplayer was actually a nice touch and it worked surprisingly well. Gameplay wise Ascension was your standard God of War affair. Where all of the previous games in the franchise pit you against gods and titans, Kratos is after the furies this time around and, as cool to look at as they may be, they just don’t carry the same weight as individuals like Athena and Cronos. The main point of contention with this particular entry in the series is its choice of primary targets. But, that doesn’t mean Ascension was a bad game, it was actually far from it. God of War: Ascension was the prequel that nobody remembered asking for and it ended up receiving a lot of flack from those looking for a more of a story progression rather than another prequel.
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